Computing

Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things – Steve Jobs.

Technology has propelled us to new and advanced notions and theories. We have been able to discover parts of the world we never thought possible through the advancement of technology. As a school, we feel it is important for our children to see how technology is used in the 21st century and to develop computing skills which tap into a passion for computer science, information technology and digital literacy. We aim to not only equip our pupils to be technologically able, but encourage them to be responsible digital citizens through practising online safety and using their technological skills to create a positive change in the world.

At Vicarage, we believe computing has an integral role in the learning and teaching across the entire curriculum. Consequently, computing is taught explicitly through isolated units of work across the year in line with the national curriculum. Computing skills are also interwoven in tasks across the subjects taught at Vicarage to support and encourage learning and for instance assembling scripted codes to create a game based on the Vikings leaving Scandinavia (computing skills taught though history topic). We encourage children to be proud of their work and publish their games or coded scripts on specific websites to celebrate this. Come and see some of our work by clicking here. The key computing skills taught at Vicarage are taken straight form the national curriculum. We ensure a greater depth of the curriculum through repetitive practise of fundamental skills in a progressive curriculum. The following link is the national curriculum suggested progression of computing skills from Key Stage 1 to Key Stage 4.

Here is a brief breakdown of what is taught at each Key Stage

Key Stage 1: Children will be learning what algorithms are, which will not always involve computers. When explained as “a set of instructions” teachers may illustrate the idea using recipes, or by breaking down the steps of children’s morning routines. But they will also be creating and debugging simple programs of their own, developing logical reasoning skills and taking their first steps in using devices to “create, organise, store, manipulate and retrieve digital content”.

Key Stage 2: Children will be creating and debugging more complicated programs with specific goals and getting to grips with concepts including variables and “sequence, selection, and repetition in programs”. They will still be developing their logical reasoning skills and learning to use websites and other internet services. And there will be more practice at using devices for collecting, analysing and presenting back data and information.

We are a well-resourced school with a computer trolley containing 15 computers in each classroom. Accompanying this, we have interactive whiteboards and iPads with dedicated apps to aid in the teaching and learning of all subjects. All computers are linked to the Internet, subject to our ‘Online safety policy’. All parents and pupils sign an agreement outlining their understanding of the Internet in school. As stated on the policy, we are also supported by the borough team for our curriculum and firewall, ensuring that children are protected from inappropriate content via filtering and monitoring.

Please also visit our E-safety page and the Online Safety policy for more information.

E-team

As a school we are driven to nurture innovation and creativity, alongside our encouraging our students to be the digital citizens of tomorrow. Consequently, we have developed a team of 10 young budding leaders to be part of an E-team. After a rigours selection process of an online application form and interview, the following students have been chosen:

Jermiah  (1M)
Mahmadur (2N)
Samiya  (4U)
Dean (4M)
Ayaan  (4C)
Alesha  (3B)
Abdul  (5P)
Sharvani  (5N)
Lakisha  (6Z)
Maqsura  (6B)

The E-team is a council of pupils that meet with the Miss Iqbal regularly to discuss online safeguarding issues.

The school e-team is an essential unit that will link school with the rest of the community and model positive online behaviour.

They meet to tackle some of the following:

  • managing online safety displays
  • contributing to an online safety page on the school website
  • providing a pupil voice
  • creating an e-team newsletter
  • being a point of contact for other children in school
  • delivering key messages in sessions for parents
  • helping to develop school rules and boundaries
  • developing ideas for positive use of technology
  • helping to develop and present key initiatives throughout the year, e.g. a Safer Internet Day
  • holding regular drop-in session for children who may have concerns.

Keep an eye out on here to see some of their excellent initiatives come to life!

 

 

 

 

Useful links below to explore with your child

Scratch (Online)

CBBC Stay Safe

eSafety

Minecraft Code Hour

Simon Singh Black Chamber

Alan Turing: Founder of Modern Computing

Debugging: Intro

Childnet